Microsoft's version of Chip's Challenge: Difference between revisions

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The hint in [[Cellblocked]] was changed to reflect the different controls.
The hint in [[Cellblocked]] was changed to reflect the different controls.


Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level tiles.
Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level titles.


In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In several MSCC levels, Chip begins the level facing in a non-south direction and will stay this way until the player starts the level. These levels are [[Digger]], [[Chchchips]], [[Kablam]], and [[All Full]].
In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In several MSCC levels, Chip begins the level facing in a non-south direction and will stay this way until the player starts the level. These levels are [[Digger]], [[Chchchips]], [[Kablam]], and [[All Full]].
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== Secrets ==
== Secrets ==


Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available, it would be added to the rotation as a third track.
Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available (which it is on Windows 3.1 systems), it would be added to the rotation as a third track.


A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu.
A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu.
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