Editing Monster Factory
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{{Infobox Level | {{Infobox Level| | ||
| | |name = Monster Factory | ||
|image = [[Image:CCLP2 Level 111.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|designer = Eric Schmidt | |||
|level = 111 | |level = 111 | ||
| | |password = LXZP | ||
|hint = No | |||
|chips required = 101 | |||
|chips available = 101 | |||
|time = 450 | |||
|bold ms = 376 | |||
|bold lynx = 375 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
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== Fix for Lynx == | == Fix for Lynx == | ||
On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s; however, under [[ | On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s; however, under [[Lynx]] rules, monsters do not burn in fire. For [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the gliders and fire were changed to fireballs and water, and the [[flippers]] and fire boots were switched. Due to [[Animation delay|splash delay]], the constant drowning of the fireballs would also stop Chip from continuing; to circumvent this, a [[clone block]] on top of a real [[blue wall]] was placed at (30, 15) to stop the fireballs, as clone blocks can only be pushed in Lynx. The water tile at (21, 3) was also swapped for a fire tile, since the flippers were swapped for fire boots. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_111.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|R6u6svwgUM0}} | ||
{{Level Progression|It's a Kind of Magic|After the Rainstorm}} | {{Level Progression|It's a Kind of Magic|After the Rainstorm}} | ||
[[Category:Levels unsolvable in Lynx]] | [[Category:Levels unsolvable in Lynx]] |