Monster Factory: Difference between revisions

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Text replacement - "Lynx" to "Lynx"
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m (Text replacement - "Lynx" to "Lynx")
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== Fix for Lynx ==
== Fix for Lynx ==


On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s; however, under [[Lynx]] rules, monsters do not burn in fire. For [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the gliders and fire were changed to fireballs and water, and the [[flippers]] and fire boots were switched. Due to [[Animation delay|splash delay]], the constant drowning of the fireballs would also stop Chip from continuing; to circumvent this, a [[clone block]] on top of a real [[blue wall]] was placed at (30, 15) to stop the fireballs, as clone blocks can only be pushed in Lynx. The water tile at (21, 3) was also swapped for a fire tile, since the flippers were swapped for fire boots.
On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s; however, under [[Lynx ruleset|Lynx]] rules, monsters do not burn in fire. For [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the gliders and fire were changed to fireballs and water, and the [[flippers]] and fire boots were switched. Due to [[Animation delay|splash delay]], the constant drowning of the fireballs would also stop Chip from continuing; to circumvent this, a [[clone block]] on top of a real [[blue wall]] was placed at (30, 15) to stop the fireballs, as clone blocks can only be pushed in Lynx. The water tile at (21, 3) was also swapped for a fire tile, since the flippers were swapped for fire boots.


==Full level map==
==Full level map==
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