Please create an account or Login! Have fun!
Editing Monster list
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The '''monster list''' is | The '''monster list''' is a recording of which [[monster]]s in a [[Chip's Challenge]] level can move, in the [[monster order]]. | ||
Monsters that are specifically set not to be put on the list, are on the lower layer of play, or that are on [[clone machine]]s, are not in the monster list. There are several applications of the monster list, such as the monster order and the methods of exiting [[trap]]s and [[clone machine]]s. | |||
== Mechanics in [[level editor]]s == | |||
To create the monster order, the monster list is gathered in chronological order of creation, or as specified by the user. The monster list can be accessed and read at any time in a level editor, and the monster order can be manually adjusted using the controls given. [[ChipEdit]] is slightly more advanced, as it allows the user to move a monster to the very front or very back of the monster order. | |||
[[ | [[CCLD]] also allows selected monsters to be arbitrarily added to and removed from the monster list, and records how many monsters are in the list. To find the total number of monsters in a level, save the level and use the ''Populate'' command, which will add them all to the monster list, and then undo. | ||
== Mechanics within Chip's Challenge == | |||
[[ | The monster list will also control the principles of the controller and the boss. The boss is the ''final'' monster in the monster list, and the controller is the ''previous'' monster in the monster list. Controllers and bosses are not permanent, as new monsters can be cloned and old monsters can be killed. However, the [[bug]], [[paramecium]] and [[teeth]], when these principles malfunction during editing or the level itself, will trigger the [[Controller and Boss Glitch]]. <!---Is the Knight Glitch for only teeth? My tech explanation for it used a bug...---> | ||
Monsters are added to the monster list during play by being cloned or in one special case: if a red button is connected to a monster off the list and is pressed, and the direction it would move is legal, the monster will be added to the list and move in the manner any other monster with this polarity on this square would move. Monsters are removed from the monster list only when they run into [[destructive obstacle]]s fatal to them. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |