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{{Infobox Level
{{Infobox Level
|pack = cclp3
|name = Mouth-Watering
|image = [[File:CCLP3 Level 98.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 98
|level = 98
|image = [[File:CCLP3 Level 98.png|300px]]
|password = PDGC
}}
|chips required = 3
|chips available = 3
|time = 600
|bold = 496 MS / 490 Lynx
|difficulty = 3
|bold difficulty = 3}}
 
'''Mouth-Watering''' is the 98th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Grant Fikes]]. It requires careful handling of several [[monster]]s to accomplish goals, plus careful logic and educated guesswork; there are many [[exit]]s and the one that works appears securely guarded, but is trivial to find when seen in the editor. [[Even step]] is recommended, as although odd step would save [1] at the start, this does not matter due to waiting in this section and even step will be faster later on.
'''Mouth-Watering''' is the 98th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Grant Fikes]]. It requires careful handling of several [[monster]]s to accomplish goals, plus careful logic and educated guesswork; there are many [[exit]]s and the one that works appears securely guarded, but is trivial to find when seen in the editor. [[Even step]] is recommended, as although odd step would save [1] at the start, this does not matter due to waiting in this section and even step will be faster later on.


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== Logic ==
== Logic ==
Due to its unusual structure, tricks, and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria.
 
Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria.


The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport.
The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport.
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There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice.
There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice.


In MS only, it is possible to not touch the green button in the teeth room, override the force floor and return to the toggle wall; with the wrong teeth parity, Chip is beaten to the toggle wall and dies. Many instances of apparent guesswork in CCLP3 can be avoided using other solutions or logic; with this solution also not [[Lynx ruleset|Lynx]]-compatible, it can be discarded as the intended one.
In MS only, it is possible to not touch the green button in the teeth room, override the force floor and return to the toggle wall; with the wrong teeth parity, Chip is beaten to the toggle wall and dies. Many instances of apparent guesswork in CCLP3 can be avoided using other solutions or logic; with this solution also not [[Lynx]]-compatible, it can be discarded as the intended one.


Eventually, the selection of exits is pared down to three once it's clear that both boots cannot be held at once; these are [17, 9/29] and [18, 16], meaning fake blue wall(s) must exist to access any of them. [17, 9/29] would require Chip to release the gliders, and in most places this will send them into fire; due to the general equality of MS and Lynx solutions in CCLP3, these are not likely. The flippers are required to attempt [18, 7], but when this also fails, the only remaining option is to avoid the gliders entirely by attempting to open [19, 16].
Eventually, the selection of exits is pared down to three once it's clear that both boots cannot be held at once; these are [17, 9/29] and [18, 16], meaning fake blue wall(s) must exist to access any of them. [17, 9/29] would require Chip to release the gliders, and in most places this will send them into fire; due to the general equality of MS and Lynx solutions in CCLP3, these are not likely. The flippers are required to attempt [18, 7], but when this also fails, the only remaining option is to avoid the gliders entirely by attempting to open [19, 16].


== Full level map ==
==Full level map==
[[File:Cclp3_full_map_level_98.png|500px]]
[[File:Cclp3_full_map_level_98.png|500px]]


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