Mouth-Watering: Difference between revisions

No change in size ,  18 January 2019
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Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria.
Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria.


The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death Message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport.
The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport.


There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice.
There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice.