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Editing Move order
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# Chip can then make a voluntary move if he has either not yet moved in this move, or has completed an involuntary move. This behavior is why rapid 10 [[m/s]] boosting sequences can exist in the MS ruleset. MSCC initiates mouse clicks here, while [[Tile World]] resolves mouse clicks at this time under all circumstances, as of 1.3.2 and 2.2. | # Chip can then make a voluntary move if he has either not yet moved in this move, or has completed an involuntary move. This behavior is why rapid 10 [[m/s]] boosting sequences can exist in the MS ruleset. MSCC initiates mouse clicks here, while [[Tile World]] resolves mouse clicks at this time under all circumstances, as of 1.3.2 and 2.2. | ||
# Chip's involuntary move is then executed, if necessary, just before the following move. | # Chip's involuntary move is then executed, if necessary, just before the following move. | ||
# [[Monster]] voluntary moves are processed last, at the very end of each move. This is why monsters that stop sliding will sometimes seem to move again too soon- the sliplist executes, dropping the monster onto | # [[Monster]] voluntary moves are processed last, at the very end of each move. This is why monsters that stop sliding will sometimes seem to move again too soon- the sliplist executes, dropping the monster onto acting floor, and when the move ends the monster will immediately move, if able. | ||
# If Chip has completed an involuntary move with the mouse in MSCC, then his voluntary move at the beginning of the next move occurs ''before the sliplist''. His involuntary move will still resolve at the standard time. | # If Chip has completed an involuntary move with the mouse in MSCC, then his voluntary move at the beginning of the next move occurs ''before the sliplist''. His involuntary move will still resolve at the standard time. | ||
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===Lynx=== | ===Lynx=== | ||
===Steam=== | ===Steam=== | ||
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[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |