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{{Infobox Level
{{Infobox Level New
|pack = cc1
|name = NIGHTMARE
|image = [[Image:Level 70.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 70
|level = 70
|image = [[File:Level_70.png|300px]]
|password = GCCG
|hint = No
|chips required = 0
|chips available = 0
|time = 199
|bold ms = 136
|bold lynx = 136
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Nightmare''' is the 70th level in [[Chip's Challenge 1]]. This level is really a simple bunch of obstacles on the path to the [[exit]]; the only difficult piece is the [[ice]] rink with the bouncing [[block]]s.
'''Nightmare''' is the 70th level in [[Chip's Challenge 1]]. All this level really is is a simple bunch of obstacles on the path to the exit; the only difficult piece is the [[ice]] rink with the bouncing [[block]]s.
 
What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of [[Chip's Challenge]] to accommodate for [[ruleset]] differences; this will be covered later on.


To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the [[water]] as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but in [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]], the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball.
What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough.


When Chip reaches the [[red key]], wait for the [[bug]] to bounce off the [[dirt]], and then take the key. Walk down past the final broken trap, step over the dirt, through the [[red lock]], and exit.
To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the water as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. When Chip reaches the red key, wait for the [[bug]] to bounce off the [[dirt]], and then take the key.


==Decade message==
Step over the dirt, through the [[red lock]], and exit. The next [[Decade message]] is then revealed: ''Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!''
Upon the completion of Nightmare, the next [[decade message]] is revealed:<br>''Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!''


==Full level map==
== Steam edit ==
[[File:Cc1_full_map_level_70.png|500px]]
In the Steam version of Chip's Challenge, open traps behave like floor tiles.  As a consequence, the fireballs would never stop cloning, rendering the level unsolvable.  Therefore, the level was modified to include a [[water]] tile above the [[clone button]], so that the pink ball drowns after cloning only one fireball.


== Walkthrough ==
== Walkthrough ==
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