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'''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], | '''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the list is slightly expanded to include tiles like [[bowling ball]]s and [[player mirror]]s. | ||
Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | ||
Objects can only be created from [[clone machine]]s | Objects can only be created from [[clone machine]]s, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs. | ||
== Object behavior in CC1 == | == Object behavior in CC1 == | ||
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* Skate over [[ice]] corners. | * Skate over [[ice]] corners. | ||
* Use [[boosting]] of any type. | * Use [[boosting]] of any type. | ||
* [[Exit]] a level. | * [[exit|Exit]] a level. | ||
=== Things only Chip cannot do === | === Things only Chip cannot do === | ||
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== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: static objects and moving objects. Static objects, moving objects, and terrain are allowed on a single tile at once, making combinations like a key on [[gravel]] under a block now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
=== | === Moving objects === | ||
* [[Chip]] and [[Melinda]] | * [[Chip]] and [[Melinda]] | ||
* [[Monster | * [[Monster]]s | ||
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s | * [[Dirt block]]s, [[ice block]]s, and [[directional block]]s | ||
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* [[Computer chip]]s | * [[Computer chip]]s | ||
* [[Key]]s | * [[Key]]s | ||
* [[Item]]s | * [[Item]]s | ||
* [[Bomb]]s | * [[Bomb]]s | ||
* [[Toggle chip and bomb|Toggle chips and bombs]] | * [[Toggle chip and bomb|Toggle chips and bombs]] |