Objects as defined in Chip's Challenge are tiles which can move. In CC1, this is limited to Chip, monsters and blocks. Other tiles only move in situations involving the Multiple Tank Glitch. In Chip's Challenge 2, the list is slightly expanded to include tiles like bowling balls and player mirrors.
Objects run most of Chip's Challenge itself, hitting buttons, removing water and bombs, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.
Objects can only be created from clone machines, or by advanced glitches, and can only be destroyed by touching destructive obstacles. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than fireballs, walkers, bugs and gliders in special cases. Blocks are only destroyed by water and bombs.
Object behavior in CC1
Things only Chip is permitted to do
- Collect and remove items, locks, blue walls, sockets, and dirt.
- Pass recessed walls and thieves.
- Push blocks.
- Skate over ice corners.
- Use boosting of any type.
- Exit a level.
Things only Chip cannot do
- Remove bombs.
- Affect the sliplist.
- Be cloned from a clone machine.
- Direct monsters in another direction.
Things only monsters can do
Things only monsters cannot do
Things only blocks are permitted to do
Things only blocks cannot do
- Move independently.
Objects in CC2
Chip's Challenge 2 greatly expanded the object list and splits them into two types: static objects and moving objects. Static objects, moving objects, and terrain are allowed on a single tile at once, making combinations like a key on gravel under a block now possible.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.