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'''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the category is split into '''movable objects''', or '''moving objects''', and '''static objects'''; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like [[bowling ball]]s and [[player mirror]]s.
'''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move, which are technically limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in [[advanced coding]] situations such as the [[Multiple Tank Glitch]].


Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.
Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.


Objects can only be created from [[clone machine]]s, by dropping certain [[item]]s in CC2, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs.
Objects can only be created from [[clone machine]]s, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs.
 
== Things only Chip is permitted to do ==


== Object behavior in CC1 ==
=== Things only Chip is permitted to do ===
* Collect and remove [[item]]s, [[lock]]s, [[blue wall]]s, [[socket]]s, and [[dirt]].
* Collect and remove [[item]]s, [[lock]]s, [[blue wall]]s, [[socket]]s, and [[dirt]].
* Pass [[recessed wall]]s and [[thieves]].
* Pass [[recessed wall]]s and [[thieves]].
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* Skate over [[ice]] corners.
* Skate over [[ice]] corners.
* Use [[boosting]] of any type.
* Use [[boosting]] of any type.
* [[Exit]] a level.
* [[exit|Exit]] a level.
 
== Things only Chip cannot do ==


=== Things only Chip cannot do ===
* Remove [[bomb]]s.
* Remove [[bomb]]s.
* Affect the [[sliplist]].
* Affect the [[sliplist]].
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* Direct monsters in another direction.
* Direct monsters in another direction.


=== Things only monsters can do ===
== Things only monsters can do ==
 
* Erase the lower layer of the [[grid]] when the upper layer is [[floor]].
* Erase the lower layer of the [[grid]] when the upper layer is [[floor]].


=== Things only monsters cannot do ===
== Things only monsters cannot do ==
 
* Pass [[boot]]s, [[gravel]] and [[ice]] corners.
* Pass [[boot]]s, [[gravel]] and [[ice]] corners.


=== Things only blocks are permitted to do ===
== Things only blocks are permitted to do ==
 
* [[Cross-checking|Cross-check]] over ice corners.
* [[Cross-checking|Cross-check]] over ice corners.
* Remove [[water]] from the [[grid]].
* Remove [[water]] from the [[grid]].


=== Things only blocks cannot do ===
== Things only blocks cannot do ==
 
* Move independently.
* Move independently.
== Objects in CC2 ==
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
=== Movable objects ===
* [[Chip]] and [[Melinda]]
* [[Monster]]s, including activated [[bowling ball]]s and [[time bomb]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s
=== Static objects ===
* [[Computer chip]]s
* [[Key]]s
* [[Item]]s (occasionally, this term is used to refer to all static objects)
* [[Bomb]]s
* [[Toggle chip and bomb|Toggle chips and bombs]]
* [[Time modifier]]s
* [[Bonus flag]]s
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Tile groups]]
[[Category:Tile groups]]
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