On the Rocks: Difference between revisions

101 bytes added ,  14 January 2019
Updated the bold
(Video link fixed)
(Updated the bold)
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|chips available = 9
|chips available = 9
|time = No
|time = No
|bold ms = 683, [[T-Chip]] time
|bold ms = 684, [[T-Chip]] time
|bold lynx = 625, [[T-Chip]] time
|bold lynx = 625, [[T-Chip]] time
|difficulty ms = 3
|difficulty ms = 3
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'''On the Rocks''' is the 33rd level in [[Chip's Challenge 1]], and the third untimed level. On the Rocks gets a 3 rating simply because it takes so long, although random bridges can be built to solve it. However, the [[AVI]] solution illustrates a very instructive way to beat the level in just over five minutes.
'''On the Rocks''' is the 33rd level in [[Chip's Challenge 1]], and the third untimed level. On the Rocks gets a 3 rating simply because it takes so long, although random bridges can be built to solve it. However, the [[AVI]] solution illustrates a very instructive way to beat the level in just over five minutes.
The best known [[T-Chip]] route is [684].  This article and describes the best public route, [683].


Two distinct sections, east and west, separate On the Rocks into a simple two-stage level. There are four chips in the islands on the west half, one by the beginning [[clone block]], and four in the east half's islands. The easiest and quickest way to both collect the chip by the start and build towards the north section of the west half - the best location to build to the east half from - is to build along the pathway straight to the south and collect these two chips (the [[Rule of turning bridges|Rule of Turning Bridges]] is useful), then build back north to remove the water DR off the start and push ''two'' blocks onto the [[ice]] patch below the start.
Two distinct sections, east and west, separate On the Rocks into a simple two-stage level. There are four chips in the islands on the west half, one by the beginning [[clone block]], and four in the east half's islands. The easiest and quickest way to both collect the chip by the start and build towards the north section of the west half - the best location to build to the east half from - is to build along the pathway straight to the south and collect these two chips (the [[Rule of turning bridges|Rule of Turning Bridges]] is useful), then build back north to remove the water DR off the start and push ''two'' blocks onto the [[ice]] patch below the start.