Oorto Geld II: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Oorto Geld II
|pack = cclp2
|image = [[Image:CCLP2 Level 113.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 113
|level = 113
|password = EFWS
|image = [[File:CCLP2 Level 113.png|300px]]
|hint = No
|chips required = 60
|chips available = 60
|time = 720
|bold ms = 671
|bold lynx = 668
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 3
 
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As Drew Thomas puts it in the original title, ''You Can't Remake Oorto Geld''.
'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As [[Drew Thomas]] puts it in the original title, ''You Can't Remake Oorto Geld''.


The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.
The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.


To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]].
To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]].
== Full level map ==
[[File:Cclp2_full_map_level_113.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 113 solution - 671 seconds|425px]]
{{#ev:youtube|7w5AdFolJr8}}


{{Level Progression|After the Rainstorm|Joyride II}}
{{Level Progression|After the Rainstorm|Joyride II}}
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