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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 113 | |level = 113 | ||
| | |image = [[File:CCLP2 Level 113.png|300px]] | ||
| | |||
}} | }} | ||
'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As Drew Thomas puts it in the original title, ''You Can't Remake Oorto Geld''. | '''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As [[Drew Thomas]] puts it in the original title, ''You Can't Remake Oorto Geld''. | ||
The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers. | The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers. | ||
To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]]. | To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]]. | ||
== Full level map == | |||
[[File:Cclp2_full_map_level_113.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|7w5AdFolJr8}} | |||
{{Level Progression|After the Rainstorm|Joyride II}} | {{Level Progression|After the Rainstorm|Joyride II}} |