Partial Post: Difference between revisions

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{{otheruses4|the 138th level in CC1|the technique|partial posting}}
{{Infobox Level
 
|pack = cc1
{{Infobox Level New
|name = PARTIAL POST
|image = [[Image:Level 138.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 138
|level = 138
|password = LUJT
|image = [[File:Level_138.png|300px]]
|hint = Block [[teleport]]ers to re-route them.
|hint = Block [[teleport]]ers to re-route them.
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 240
|bold lynx = 225
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 4
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}
}}
 
{{otheruses4|the 138th level in CC1|the technique named after this level|partial posting}}
'''Partial Post''' is the 138th level in [[Chip's Challenge 1]]. If you map out Partial Post, you will note that there are nine [[teleport]] rooms, with only the first one being different from the others, and one containing 16 [[block]]s, numbered here in forwards [[reading order]]. Since all eight teleports aside from teleport 1 are blocked on the left side, Partial Post will cause its players to slide into insanity, until they figure out the hint's meaning: Chip must move the 16 blocks to each of the other eight rooms, located R and 2R (the 2R block to keep Chip from pushing the R block as he emerges) from the teleport, which will cause Chip to slide over the original teleport into the exit. (See the [[teleport]] page for more information.)
'''Partial Post''' is the 138th level in [[Chip's Challenge 1]]. If you map out Partial Post, you will note that there are nine [[teleport]] rooms, with only the first one being different from the others, and one containing 16 [[block]]s, numbered here in forwards [[reading order]]. Since all eight teleports aside from teleport 1 are blocked on the left side, Partial Post will cause its players to slide into insanity, until they figure out the hint's meaning: Chip must move the 16 blocks to each of the other eight rooms, located R and 2R (the 2R block to keep Chip from pushing the R block as he emerges) from the teleport, which will cause Chip to slide over the original teleport into the exit. (See the [[teleport]] page for more information.)


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To simplify the route for a lower time, push 14 blocks ''only'' U and D into the teleport, seven apiece, rather than move some of them L. Move the last two into position and then teleport into each room, completing the partial posts, and then exit.
To simplify the route for a lower time, push 14 blocks ''only'' U and D into the teleport, seven apiece, rather than move some of them L. Move the last two into position and then teleport into each room, completing the partial posts, and then exit.
==Full level map==
[[File:Cc1_full_map_level_138.png|500px]]


== Walkthrough ==
== Walkthrough ==
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