Railroad track

Revision as of 14:05, 23 March 2020 by Random 8 (talk | contribs) (idk the best way to format this image)

The railroad track, train track, or just railroad or track, is a tile introduced in Chip's Challenge 2. Movable objects can enter them only from their open ends and can only travel forward until they exit a train track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. If a track switch is on the junction, then only one train piece is enabled at a time, and the enabled piece switches via a button press, an electrical signal if it is connected to wire, or an object travelling over it if the track is unwired. Any track tile can have a track switch, even though the switch only has an effect when there are at least 2 tracks on the tile.

If a movable object picks up the RR sign, they will treat all railroad tracks as floor. Ghosts can always enter and exit railroad tracks in any direction. If an object enters a track with a switch from an illegal direction, either by a glitch, carrying an RR sign (and then dropping it), the way the level starts, or the track switch activating after the object entered legally, the object will become stuck and cannot leave the tile until the direction it entered from becomes a legal entrance again. If an object legally enters and exits an unwired track with a switch, even if the object is carrying an RR sign, the switch will activate.

It is possible for a track tile to have no actual tracks on it. These tiles look exactly like gravel, but behave like tracks with no legal entrances or exits. As such, hiking boots have no effect, and they can only be crossed with RR signs.

MultipleTrainTracksWithSwitch.png

CC2 shows all inactive tracks with red rails and missing cross ties, like in this image.