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The only tile that has random behavior is the random [[force floor]]. In MS, it behaves like a normal force floor, except that it points in a random direction each time an object slides on it and that it is an acting wall to monsters. In Lynx, it is not an acting wall to monsters, but it is also not random at all, instead cycling through the four directions clockwise, beginning with east. All random force floors in the ''entire current session''—not just the current attempt—follow this sequence. The random force floor in Steam acts the same way as in Lynx, except the initial direction is north.
The only tile that has random behavior is the random [[force floor]]. In MS, it behaves like a normal force floor, except that it points in a random direction each time an object slides on it and that it is an acting wall to monsters. In Lynx, it is not an acting wall to monsters, but it is also not random at all, instead cycling through the four directions clockwise, beginning with east. All random force floors in the ''entire current session''—not just the current attempt—follow this sequence. The random force floor in Steam acts the same way as in Lynx, except the initial direction is north.
== See also ==
* [[Derandomization]]


== Notes ==
== Notes ==
<references group=note/>
<references group=note/>


== See also ==
* [[Derandomization]]
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Tile groups]]
[[Category:Tile groups]]
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