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The '''red teleport''' are a [[tile]] introduced in [[Chip's Challenge 2]], which, like [[teleport|blue teleports]], can send movable objects to other red teleports in the level. They differ from blue teleports in that they send entities to the next teleport is normal [[reading order]].
The '''red teleport''' is a [[tile]] introduced in [[Chip's Challenge 2]], which, like [[teleport|blue teleports]], can send movable objects to other red teleports in the level. They differ from blue teleports in that they send entities to the next teleport is normal [[reading order]].


Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked. [[Chip]] and [[Melinda]] and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]].
Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked. [[Chip]] and [[Melinda]] and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]].


Red teleports can be attached to [[wire]] and will be disabled if the wire is not active.
Red teleports can be attached to [[wire]] and will be disabled if the wire is not active.

Revision as of 01:03, 12 January 2019

Template:Infobox Tile CC2

The red teleport is a tile introduced in Chip's Challenge 2, which, like blue teleports, can send movable objects to other red teleports in the level. They differ from blue teleports in that they send entities to the next teleport is normal reading order.

Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that partial posting cannot be achieved with a red teleport unless all four sides are blocked. Chip and Melinda and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level Thinktank.

Red teleports can be attached to wire and will be disabled if the wire is not active.