Replay: Difference between revisions

249 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Replay
|pack = cclp3
|level = 18
|image = [[File:CCLP3 Level 18.png|300px]]
|image = [[File:CCLP3 Level 18.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 18
|designer = Mike Lask
|password = IGQD
|hint = Yes, not all the chips are required. Which ones should you get to get the fastest time?
|hint = Yes, not all the chips are required. Which ones should you get to get the fastest time?
|chips required = 4
}}
|chips available = 7 (all are accessible and a no socket solution exists)
 
|time = 400
'''Replay''' is the 18th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], based off the  its premise that four of the chips are faster to collect than the other three, and [[Chip]] should collect those to go for bold; it was thus originally titled '''Going for Bold'''. It is possible to avoid the [[socket]] entirely as demonstrated [http://www.youtube.com/watch?v=h88NiX9PP2Y here] (and it is also Lynx-compatible), but this solution is slower than the intended method. A perfect route will be complemented by [[even step]].
|bold = 345 MS / 341 Lynx
|difficulty = 2
|bold difficulty = 3
}}'''Replay''' is the 18th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], based off the  its premise that four of the chips are faster to collect than the other three, and [[Chip]] should collect those to go for bold; it was thus originally titled '''Going for Bold'''. It is possible to avoid the [[socket]] entirely as demonstrated [http://www.youtube.com/watch?v=h88NiX9PP2Y here] (and it is also Lynx-compatible), but this solution is slower than the intended method. A perfect route will be complemented by [[even step]].


One specific pair of [[flippers]] in room 4 allows Chip to swim back out and finish the room later; collect this and forge directly east into room 5, wait [1] and then take the north path around. Zigzag up and down through the [[pink ball]]s and take the chip in the center, then beat the ball on column 30 out to safety (from it) on column 29 and perform more zigzag dodging to run back out. Room 3 is an easy choice in MS due to heavy use of [[boosting]], so go here first; spring slide on the >L UR move to the chip, but not the >L DR move away from it.
One specific pair of [[flippers]] in room 4 allows Chip to swim back out and finish the room later; collect this and forge directly east into room 5, wait [1] and then take the north path around. Zigzag up and down through the [[pink ball]]s and take the chip in the center, then beat the ball on column 30 out to safety (from it) on column 29 and perform more zigzag dodging to run back out. Room 3 is an easy choice in MS due to heavy use of [[boosting]], so go here first; spring slide on the >L UR move to the chip, but not the >L DR move away from it.
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