Rover: Difference between revisions

181 bytes added ,  29 April 2021
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The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters, but like [[blob]]s, move at half the [[m/s|speed]] of most monsters. Canopies and fire are [[acting wall]]s to rovers. Rovers have the ability to pick up and use [[key]]s and [[tool]]s, push [[block]]s, and pick up [[bonus flag]]s, though the player is not awarded bonus points when they do. After a player has collected all required [[computer chip|chips]], rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.
The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters, but like [[blob]]s, move at half the [[m/s|speed]] of most monsters. Rovers have the ability to pick up and use [[key]]s (except red keys) and [[tool]]s, push [[block]]s, and pick up [[bonus flag]]s, though the player is not awarded bonus points when they do. [[Canopy|Canopies]] and [[fire]] are [[acting wall]]s to rovers, even when they have [[fire boots]]. After a player has collected all required [[computer chip|chips]], rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.


{{clear}}
== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each [[tick]] a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 [[in-game second|seconds]] rather than 32 ticks = 1.6 seconds. The teeth cycles would last twice as long because rovers obey [[odd and even step]] while in a teeth cycle.
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. There is one exception: if a rover is in a state in which it can attempt a move (e.g. fully on a [[floor]] tile) but doesn't because it is in a [[teeth]] state during an [[Odd and even step|odd]] [[tick]], it will still advance its 32-move counter on that tick. As a consequence, a rover with [[speed boots]] traveling normally will complete its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - one on each odd tick in addition to the one on even+0).


{| class="wikitable"
{| class="wikitable"
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| [[File:Rover2.gif|center]] || [[Glider]]
| [[File:Rover2.gif|center]] || [[Glider]]
|-
|-
| [[File:Rover3.gif|center]] || [[Bug|Ant]]
| [[File:Rover7.gif|center]] || [[Bug|Ant]]
|-
|-
| [[File:Rover4.gif|center]] || [[Pink ball|Purple ball]]
| [[File:Rover4.gif|center]] || [[Pink ball|Purple ball]]
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| [[File:Rover6.gif|center]] || [[Fireball|Fire box]]
| [[File:Rover6.gif|center]] || [[Fireball|Fire box]]
|-
|-
| [[File:Rover7.gif|center]] || [[Paramecium|Centipede]]
| [[File:Rover3.gif|center]] || [[Paramecium|Centipede]]
|-
|-
| [[File:Rover8.gif|center]] || [[Walker]]
| [[File:Rover8.gif|center]] || [[Walker]]
|}
|}
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