Shrinking: Difference between revisions

240 bytes removed ,  30 April 2020
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Updated to new level template
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{{Infobox Level New
{{Infobox Level
|name = SHRINKING
|pack = cc1
|image = [[Image:Level 98.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 98
|level = 98
|password = TKWD
|image = [[File:Level_98.png|300px]]
|hint = No
|chips required = 7
|chips available = 7
|time = 350
|bold ms = 338
|bold lynx = 332
 
|difficulty ms = 2
|bold difficulty ms = 4
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


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Spiral through the areas as directed (RD 2L 2U 2R), waiting [1] inside rings 5 and 8, [1/2] before entering rings 4 and 1, and [1/2] also when leaving ring 2. The two [1] waits in this route are easier substitutes for [1/2] waits, as the only place where a [1/2] wait makes any difference (excepting the very beginning) is just in front of the ice, which will cause the [[spring slide]] due after sliding over one ice tile to disappear, thus changing this into a [1] loss. In these two locations, simply waiting [1] does the job equally well (and can be measured by [[wall]] tiles inside the rings), while in the other three this will cause further losses because another pink ball is exactly one turn behind and Chip must wait again. Perfection is required, as the bold time is [[Time limit|-.9]].
Spiral through the areas as directed (RD 2L 2U 2R), waiting [1] inside rings 5 and 8, [1/2] before entering rings 4 and 1, and [1/2] also when leaving ring 2. The two [1] waits in this route are easier substitutes for [1/2] waits, as the only place where a [1/2] wait makes any difference (excepting the very beginning) is just in front of the ice, which will cause the [[spring slide]] due after sliding over one ice tile to disappear, thus changing this into a [1] loss. In these two locations, simply waiting [1] does the job equally well (and can be measured by [[wall]] tiles inside the rings), while in the other three this will cause further losses because another pink ball is exactly one turn behind and Chip must wait again. Perfection is required, as the bold time is [[Time limit|-.9]].
==Full level map==
[[File:Cc1_full_map_level_98.png|500px]]


== Walkthrough ==
== Walkthrough ==
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