Editing Skelzie
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{{Infobox Level | {{Infobox Level New | ||
| | |name = SKELZIE | ||
|image = [[Image:Level 127.png|300px]] | |||
|levelset = [[Chip's Challenge 1]] | |||
|level = 127 | |level = 127 | ||
| | |password = JMWZ | ||
|hint = None | |||
|chips required = 21 | |||
|chips available = 21 | |||
|time = 500 | |||
|bold ms = 454 MS (requires the [[Teleport Skip Glitch]]) | |||
|bold lynx = 442 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 5 | |||
|bold complexity ms = 4 | |||
== | |difficulty lynx = 3 | ||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 3 | |||
}} | |||
'''Skelzie''' is the 127th level in [[Chip's Challenge 1]]. Unlike any other level in [[CC1]] or [[CCLP2]], Skelzie's bold can only be scored in the MSCC version; the Teleport Skip Glitch has not been programmed into [[Tile World]] yet. In Tile World, 453 (the first solution) is the most that can be obtained, explained below (it is much simpler). Someone seeking to get 454 should use the second walkthrough solution, which requires significantly more accurate timing and the application of the Teleport Skip Glitch. Both solutions are explained below. | |||
==454== | |||
Step out of the way either L or R, then >[3:UD U] to a [[red key]], >D back to the start, and then [1/2] *U, clicking on [[trap]] 2 in this room, which will cause the glitch to trigger: If the player clicks on a teleport, it can make Chip "skip" an occupied teleport (the [1/2] wait allowed one of the [[pink ball]]s to occupy the teleport) and move to the next one instead. This allows Chip to slide down out of the teleport in the red key's room rather than back to the red key's location again. Swap the keys until Chip reaches the [[green button]] and chip, then re-enter the teleports with >DUD LU and >[3:RL]. Now, click *R in the same spot, which is now U 2R off Chip, which will cause Chip to first slide >R and then >L, activating the glitch again on the latter move since Chip's >L move is still under control of the mouse. Continue to teleport >[4:RL R] and now [1/2] >L to avoid a collision, and then play DR 2D to exit the level. | Step out of the way either L or R, then >[3:UD U] to a [[red key]], >D back to the start, and then [1/2] *U, clicking on [[trap]] 2 in this room, which will cause the glitch to trigger: If the player clicks on a teleport, it can make Chip "skip" an occupied teleport (the [1/2] wait allowed one of the [[pink ball]]s to occupy the teleport) and move to the next one instead. This allows Chip to slide down out of the teleport in the red key's room rather than back to the red key's location again. Swap the keys until Chip reaches the [[green button]] and chip, then re-enter the teleports with >DUD LU and >[3:RL]. Now, click *R in the same spot, which is now U 2R off Chip, which will cause Chip to first slide >R and then >L, activating the glitch again on the latter move since Chip's >L move is still under control of the mouse. Continue to teleport >[4:RL R] and now [1/2] >L to avoid a collision, and then play DR 2D to exit the level. | ||
Note that the AVI places the original click 2U 2R from the teleport, so the player doesn't have to move the mouse for the second click. The | Note that the AVI places the original click 2U 2R from the teleport, so the player doesn't have to move the mouse for the second click. The Teleport Skip Glitch, and for that manner the [[Mouse Panel Glitch]], will work no matter how far away the mouse is clicked, as long as the sides of the rectangle are not equal; if the player clicks 3R 2U from Chip, it has the same effect as if it were 2R U. However, a 2R 2U click would be read as *U rather than *R (the rule of [[teeth]] applying again), and to [[flick]] a block U while Chip moves R. | ||
== | ==453== | ||
At the start, dodge the [[pink ball]] by moving either left or right, then >[3: UD U] to obtain the [[red key]]. Then, move >DU, and step LD to switch [[teleport]] directions. Slide >[4:RL], and switch directions again by stepping DR. Slide >[3:UD] and exit the room through the [[recessed wall]]. If done correctly, there should be 6 chips remaining at this point. | At the start, dodge the [[pink ball]] by moving either left or right, then >[3: UD U] to obtain the [[red key]]. Then, move >DU, and step LD to switch [[teleport]] directions. Slide >[4:RL], and switch directions again by stepping DR. Slide >[3:UD] and exit the room through the [[recessed wall]]. If done correctly, there should be 6 chips remaining at this point. | ||
Swap items to reach the [[green button]] and re-enter the teleports through the open toggle wall. Slide >[3:DU], switch directions by stepping LD, and finish by sliding >[4:LR]. Move DRDD to the [[exit]]. | Swap items to reach the [[green button]] and re-enter the teleports through the open toggle wall. Slide >[3:DU], switch directions by stepping LD, and finish by sliding >[4:LR]. Move DRDD to the [[exit]]. | ||
== Walkthrough == | == Walkthrough == | ||
[[File:Chip's Challenge 1 level 127 solution - 453 seconds|425px]] | |||
[[File:Chip's Challenge 1 level 127 solution - 454 seconds|425px]] | |||
{{Level Progression|Block N Roll|All Full}} | {{Level Progression|Block N Roll|All Full}} | ||
[[Category:Glitch-dependent bolds]] |