Please create an account or Login! Have fun!

Slide delay: Difference between revisions

Jump to navigation Jump to search
30 bytes removed ,  6 February 2022
m
Removed redundant ending of Condition 1's sentence
No edit summary
m (Removed redundant ending of Condition 1's sentence)
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
Slide delay can occur when any of the following 5 situations happen:
Slide delay can occur when any of the following 5 situations happen:


1. A block or monster '''rebounds on ice''' because it slid into a wall or other tile it could not enter (or other tile it cannot enter).
1. A block or monster '''rebounds on ice''' because it slid into a wall or other tile it could not enter.


2. A block or monster gets '''stuck ("[[nail|nailed]]") on a force floor''' because it ran into a wall or other obstacle. It will produce slide delay until the obstacle is removed.
2. A block or monster gets '''stuck ("[[nail|nailed]]") on a force floor''' because it ran into a wall or other obstacle. It will produce slide delay until the obstacle is removed.


3. A '''block slides into a trap and cannot leave it''' (because the trap is closed or an obstacle is blocking the exit direction). It will produce slide delay until it successfully leaves the trap. Note that trapped monsters never produce slide delay. A trapped block won't produce slide delay either if it was pushed directly into the trap rather than sliding in.
3. A '''block slides into a trap and cannot leave it''' (because the trap is closed or an obstacle is blocking the exit direction). It will produce slide delay until it successfully leaves the trap. Note that trapped monsters never produce slide delay. A trapped block won't produce slide delay either if it was pushed directly into the trap from a non-sliding state.


4. A block or monster gets '''stuck on a teleport''' (because all usable teleports are blocked in the direction the object is facing). It will continuously produce slide delay while it's there.
4. A block or monster gets '''stuck on a teleport''' (because all usable teleports are blocked in the direction the object is facing). It will continuously produce slide delay while it's there.
trusted-editors
5

edits

Navigation menu