Please create an account or Login! Have fun!

Editing Sudden Death

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Sudden Death
|image = [[Image:CCLP2 Level 24.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 24
|level = 24
|image = [[File:CCLP2 Level 24.png|300px]]
|password = HKHA
|hint = Remember...
|hint = Remember...
|chips required = 61
|chips available = 61
|time = 350
|bold ms = 305
|difficulty = 2
|bold difficulty = 3
|bold ms = 305
|bold lynx = 301
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 2
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''Sudden Death''' is the 24th level in [[Chip's Challenge Level Pack 2]]. With a mess of puzzles and a [[blob]] in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard.
'''Sudden Death''' is the 24th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. With a mess of puzzles and a [[blob]] in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard.


Slide D, then move U 5R 7D, onto the [[trap]] and all the way south, and use the [[clone block]]s to straddle the [[force floor]]s to collect the goodies. Take the [[green key]] and chips near it, the remaining chips from the [[blob]], then pass the second set of [[tank]]s and collect the one chip on the bottom.
Slide D, then move U 5R 7D, onto the [[trap]] and all the way south, and use the [[clone block]]s to straddle the [[force floor]]s to collect the goodies. Take the [[green key]] and chips near it, the remaining chips from the [[blob]], then pass the second set of [[tank]]s and collect the one chip on the bottom.
Line 16: Line 34:
The reason why a 305.8 is scored, rather than a [[Chip's Challenge scoring|306 -.9 time]], is because the boosting onto the exit was done off an ''even'' number of [[sliding tile]]s, when a [[spring slide]] is impossible. Hence, an additional [1/2] is added to the duration of time it requires for Chip to move into the exit, which combines into a full [1] under 306 and hence 305.8. If Chip arrived [1/2] later to the force floor strip and had only three force floors, a 306 would be scored.
The reason why a 305.8 is scored, rather than a [[Chip's Challenge scoring|306 -.9 time]], is because the boosting onto the exit was done off an ''even'' number of [[sliding tile]]s, when a [[spring slide]] is impossible. Hence, an additional [1/2] is added to the duration of time it requires for Chip to move into the exit, which combines into a full [1] under 306 and hence 305.8. If Chip arrived [1/2] later to the force floor strip and had only three force floors, a 306 would be scored.


== Fix for Lynx ==
== Unsolvability in [[Lynx]] ==


In Lynx, clone blocks with nothing under them are read as normal blocks, which causes Chip to push them and be squashed in return. Even if they were stationary [[wall]]s, the level would still be unsolvable, as Chip cannot step backwards off a force floor throwing him into a wall, although he can move sideways, as would be shown if Chip were to move D in this situation. This, however, leads to the same impossible problem as on the upper force floor.
In Lynx, clone blocks with nothing under them are read as normal blocks, which causes Chip to push them and be squashed in return. Even if they were stationary [[wall]]s, the level would still be unsolvable, as Chip cannot step backwards off a force floor throwing him into a wall, although he can move sideways, as would be shown if Chip were to move D in this situation. This, however, leads to the same impossible problem as on the upper force floor.


To solve this problem, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] places clone machines under the clone blocks to emulate their behavior in MS, and places clone blocks without clone machines under them at (10, 24) and (14, 24) to allow access to the items at the bottom in Lynx.
To solve this problem, switch [11, 25] to a west force floor, [11, 26] and [11, 27] to north force floors, and mirror this on the opposite side.
 
==Full level map==
[[File:Cclp2_full_map_level_24.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|ef6RWO-cRgk}}
[[File:CCLP2 level 24 solution - 305 seconds|425px]]


{{Level Progression|Traps I|Race for the Chips}}
{{Level Progression|Traps I|Race for the Chips}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]
__NOTOC__
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).