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{{Infobox Level | {{Infobox Level | ||
| | |name = Suspended Animation | ||
|image = [[Image:CCLP3 Level 146.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 3]] | |||
|level = 146 | |level = 146 | ||
| | |password = HQPK | ||
|hint = None (a blank hint tile | |hint = None (a blank hint tile exists) | ||
}} | |chips required = 50 | ||
|chips available = 50 | |||
|time = None | |||
|bold = 675 MS / 585 Lynx, [[T-Chip]] time | |||
|difficulty = 5 | |||
|bold difficulty = 3}} | |||
'''Suspended Animation''' is the 146th level in [[Chip's Challenge Level Pack 3]]. It is one of the [[Secret level]]s in CCLP3. It was created by [[Madhav Shanbhag]]. | '''Suspended Animation''' is the 146th level in [[Chip's Challenge Level Pack 3]]. It is one of the [[Secret level]]s in CCLP3. It was created by [[Madhav Shanbhag]]. | ||
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==Trivia== | ==Trivia== | ||
*The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated". | *The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated". | ||
*The original level was playtested by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit. | *The original level was [[playtesting|playtested]] by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit. | ||
{{Level Progression|Recurring Dream|Avalanche}} | {{Level Progression|Recurring Dream|Avalanche}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |