Suspended Animation: Difference between revisions

Added full level map
m (Tylersontag moved page suspended Animation to Suspended Animation over redirect: revert)
(Added full level map)
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*The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated".
*The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated".
*The original level was [[playtesting|playtested]] by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit.
*The original level was [[playtesting|playtested]] by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit.
==Full level map==
[[Image:Cclp3_full_map_level_146.png|500px]]


{{Level Progression|Recurring Dream|Avalanche}}
{{Level Progression|Recurring Dream|Avalanche}}
[[Category:Untimed levels]]
[[Category:Untimed levels]]