Talk:Fullsec

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Revision as of 16:35, 1 June 2009 by imported>Jamesa7171
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Legality?Edit

Is fullsec legal for scorekeeping? I didn't think it was - for example, a level that uses the bug where you use the mouse to die via a monster, and the level restarting puts the monsters ahead a space... In regular play, the clock will also have ticked down a step, but if fullsec was used you'd still have that full second... Come to think of it, I wonder how Tile World handles this... Pillowpc2001 22:07, 31 May 2009 (UTC)

The clock won't tick down a step along with the Spontaneous Monster Glitch move, but there is no way to set the clock at the same time as a death. Meanwhile, there's the manner of the level bonus. Octavarium64 00:20, 1 June 2009 (UTC)
Well, no matter when you die, fullsec would still give the full first second, so there's no need to set the clock... And the level bonus wouldn't really matter - the time itself would still be accepted (that is, if people didn't know that it was due to fullsec and that bug...). Pillowpc2001 01:46, 1 June 2009 (UTC)

It's legal. The documentation for the patch mentions this in the second bullet for the v1.1 changes. I also verified this in-game. Jamesa7171 02:11, 1 June 2009 (UTC)

Oh, I didn't know it was updated to deal with the glitch properly... Does it still work right even when Chip dies after a full second - in other words, real CC would tick down a full second on the restart, but does fullsec lose that second then too? Pillowpc2001 15:35, 1 June 2009 (UTC)
Yep. Jamesa7171 16:35, 1 June 2009 (UTC)
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