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Editing Tele-Rooms
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Latest revision | Your text | ||
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{{Infobox Level | {{Infobox Level| | ||
| | |name = Tele-Rooms | ||
|image = [[Image:CCLP2 Level 47.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|designer = Dave Borgman | |||
|level = 47 | |level = 47 | ||
| | |password = AKBI | ||
|hint = There is one exit. | |hint = There is one exit. | ||
|chips required = 28 | |||
|chips available = 28 | |||
|time = 350 | |||
|bold = 270 | |||
|difficulty = 3 | |||
|bold difficulty = 4 | |||
|bold ms = 270 | |||
|bold lynx = 265 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
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== Fix for Lynx == | == Fix for Lynx == | ||
The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[ | The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_47.png|500px]] | ||
== Tele-Rooms hoax == | == Tele-Rooms hoax == |