Tele-Rooms: Difference between revisions

13 bytes added ,  20 June 2019
m
Text replacement - "Lynx" to "Lynx"
m ((via JWB))
m (Text replacement - "Lynx" to "Lynx")
Line 35: Line 35:
== Fix for Lynx ==
== Fix for Lynx ==


The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.
The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx ruleset|Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.


==Full level map==
==Full level map==
Administrators, trusted-editors
1,422

edits