Tele-Rooms: Difference between revisions

369 bytes removed ,  30 April 2020
m
no edit summary
No edit summary
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox Level New|
{{Infobox Level
|name = Tele-Rooms
|pack = cclp2
|image = [[Image:CCLP2 Level 47.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 47
|level = 47
|password = AKBI
|image = [[File:CCLP2 Level 47.png|300px]]
|hint = There is one exit.
|hint = There is one exit.
|chips required = 28
|chips available = 28
|time = 350
|bold = 270
|difficulty = 3
|bold difficulty = 4
|bold ms = 270
|bold lynx = 265
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 2
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


Line 35: Line 16:
== Fix for Lynx ==
== Fix for Lynx ==


The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.
The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx ruleset|Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_47.png|500px]]
[[File:Cclp2_full_map_level_47.png|500px]]


== Tele-Rooms hoax ==
== Tele-Rooms hoax ==
trusted-editors
544

edits