Tele-Rooms: Difference between revisions

354 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Tele-Rooms
|pack = cclp2
|level = 47
|image = [[File:CCLP2 Level 47.png|300px]]
|image = [[File:CCLP2 Level 47.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Dave Borgman
|level = 47
|password = AKBI
|hint = There is one exit.
|hint = There is one exit.
|chips required = 28
|chips available = 28
|time = 350
|bold = 270
|difficulty = 3
|bold difficulty = 4
|bold ms = 270
|bold lynx = 265
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 2
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


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== Fix for Lynx ==
== Fix for Lynx ==


The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.
The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx ruleset|Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place.


==Full level map==
==Full level map==
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