Teleport: Difference between revisions

13 bytes added ,  20 June 2019
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As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move.
As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move.


In MS, teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself. In [[Lynx]], [[block]]s that start on teleports will be teleported automatically; they will teleport upwards by default, but if a [[clone block]] is used it will teleport in the direction of the clone block.
In MS, teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself. In [[Lynx ruleset|Lynx]], [[block]]s that start on teleports will be teleported automatically; they will teleport upwards by default, but if a [[clone block]] is used it will teleport in the direction of the clone block.


In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself. This behavior can be used to create a circuit that splits into four directions, as a wire on [[floor]] that travels in four directions only allows the current to move horizontally or vertically.
In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself. This behavior can be used to create a circuit that splits into four directions, as a wire on [[floor]] that travels in four directions only allows the current to move horizontally or vertically.
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