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{{Infobox Level New|
{{Infobox Level
|name = The Ghetto Defender
|pack = cclp2
|image = [[Image:CCLP2 Level 89.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = [[Christian Ståhl]]
|level = 89
|level = 89
|password = WGON
|image = [[File:CCLP2 Level 89.png|300px]]
|hint = No
|chips required = 10
|chips available = 20<br>''(10 are in a decoy section)''
|time = 450
|bold = 381
|difficulty = 2
|bold difficulty = 3
|bold ms = 381
|bold lynx = 379
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


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Since the ten chips can be collected anyway later, and the two keys have no use anywhere else, move to the right: >U R 2U 3R from coming out of the teleport, in [[even step]] specifically. Now, due to the hidden walls blocking off another [[teeth]] below, Chip can dive right in to take the goodies, then 2U and left.
Since the ten chips can be collected anyway later, and the two keys have no use anywhere else, move to the right: >U R 2U 3R from coming out of the teleport, in [[even step]] specifically. Now, due to the hidden walls blocking off another [[teeth]] below, Chip can dive right in to take the goodies, then 2U and left.


Continue following the path, take the chips, and then move blocks 5, 6 and ''4'' into the water; block 3 has a [[bomb]] under it. If Chip storms the [[thief]] to take the yellow key, the loss of flippers leaves him trapped behind water, and there aren't sufficient blocks to bridge across; the flippers have no other use, so ignore them. Keep moving all the way to the [[yellow lock]], then take the upper [[ice]] slide and continue west. The yellow key is barred on seven sides by hidden walls; D and DL are open, so take it from the bottom, hopefully not losing any moves as a result of the [[walker]]. Now, Chip can pass the yellow lock and ''just'' escape the [[trap]] to exit.
Continue following the path, take the chips, and then move blocks 5, 6 and ''3'' into the water; block 2 has a [[bomb]] under it. If Chip storms the [[thief]] to take the yellow key, the loss of flippers leaves him trapped behind water, and there aren't sufficient blocks to bridge across; the flippers have no other use, so ignore them. Keep moving all the way to the [[yellow lock]], then take the upper [[ice]] slide and continue west. The yellow key is barred on seven sides by hidden walls; D and DL are open, so take it from the bottom, hopefully not losing any moves as a result of the [[walker]]. Now, Chip can pass the yellow lock and ''just'' escape the [[trap]] to exit.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_89.png|500px]]  
[[File:Cclp2_full_map_level_89.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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