Editing The Parallel Port
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{{Infobox Level | {{Infobox Level New| | ||
| | |name = The Parallel Port | ||
|image = [[Image:CCLP2 Level 14.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|designer = Drake Wilson | |||
|level = 14 | |level = 14 | ||
| | |password = QVVG | ||
|hint = No | |||
|chips required = 1 | |||
|chips available = 1 | |||
|time = 280 | |||
|bold ms = 258 | |||
|bold lynx = 257 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. In the case of The Parallel Port, | '''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. | ||
In the case of The Parallel Port, boots, keys, and the single [[computer chip]] are hidden under [[blue wall]]s, generally in a 60-degree south-southeast formation, which is hinted at by the level name. | |||
== Route == | |||
Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'' | Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'': 8:[2D R]. At this point, Chip must wait for a [[tank]]; continue [4] RUD to reveal a pair of [[flippers]]. Keep moving 2U R, in accordance with the tanks, to collect [[fire boots]] as well, and pass the [[recessed wall]], then reverse to 2D R to burst through the [[socket]] and follow to the exit. | ||
Notice that the [[suction boots]] are not required because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner | Notice that the [[suction boots]] are not required in MS because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner. This will save [1] over collecting them, allowing Chip to make one mistake. | ||
==Fix for Lynx== | ==Fix for Lynx== | ||
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items under the fake blue walls were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The [[thief]] at the start was also removed, as it served no purpose. | |||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_14.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|The Serial Port|Debug File}} | {{Level Progression|The Serial Port|Debug File}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] | ||
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