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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = The Parallel Port
|image = [[Image:CCLP2 Level 14.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Drake Wilson
|level = 14
|level = 14
|image = [[File:CCLP2 Level 14.png|300px]]
|password = QVVG
|hint = No
|chips required = 1
|chips available = 1
|time = 280
|bold ms = 258
|bold lynx = 257
 
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. In the case of The Parallel Port, [[Item|boots]], [[key]]s, and the single [[computer chip]] are hidden under [[blue wall]]s, generally in a 60-degree south-southeast formation, which is hinted at by the level name.
'''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level.
 
In the case of The Parallel Port, boots, keys, and the single [[computer chip]] are hidden under [[blue wall]]s, generally in a 60-degree south-southeast formation, which is hinted at by the level name.
 
== Route ==


Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'' - 8:[2D R]. At this point, [[Chip]] must wait for a [[tank]]; continue [4] 2R U to reveal a pair of [[flippers]]. Keep moving 2U R, in accordance with the tanks, to collect [[fire boots]] as well, and pass the [[recessed wall]], then reverse to 2D R to burst through the [[socket]] and follow to the [[exit]].
Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'': 8:[2D R]. At this point, Chip must wait for a [[tank]]; continue [4] RUD to reveal a pair of [[flippers]]. Keep moving 2U R, in accordance with the tanks, to collect [[fire boots]] as well, and pass the [[recessed wall]], then reverse to 2D R to burst through the [[socket]] and follow to the exit.


Notice that the [[suction boots]] are not required because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner; this will save [1] over collecting them.
Notice that the [[suction boots]] are not required in MS because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner. This will save [1] over collecting them, allowing Chip to make one mistake.


==Fix for Lynx==
==Fix for Lynx==
The items buried under blue walls make The Parallel Port unplayable in [[Lynx ruleset|Lynx]] rules. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The [[thief]] at the start was also removed, as it served no purpose.
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items under the fake blue walls were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The [[thief]] at the start was also removed, as it served no purpose.


==Full level map==
==Full level map==
[[File:Cclp2_full_map_level_14.png|500px]]
[[Image:Cclp2_full_map_level_14.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{Level Progression|The Serial Port|Debug File}}
{{Level Progression|The Serial Port|Debug File}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
__NOTOC__
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