Please create an account or Login! Have fun!

Tile World: Difference between revisions

Jump to navigation Jump to search
86 bytes added ,  20 June 2019
m
Text replacement - "Lynx" to "Lynx"
m (Text replacement - "CC1" to "CC1")
m (Text replacement - "Lynx" to "Lynx")
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:
The first public version of Tile World was released in 2002 for Windows and Linux. Brian Raiter continued to maintain Tile World until 2006, when Tile World 1.3.0 was released.
The first public version of Tile World was released in 2002 for Windows and Linux. Brian Raiter continued to maintain Tile World until 2006, when Tile World 1.3.0 was released.


In 2010, a new version of Tile World (TW2) was released along [[CCLP3]] by [[Madhav Shanbhag]].  It included [[CCX]] file support and a redesigned interface.  Despite becoming more popular than TW1 <ref>http://cczone.invisionzone.com/index.php?/topic/921-chipsexe-tile-world-or-tile-world-2/</ref>, it faced ocasional criticism, as it did not show passwords and had a few minor OS-specific annoyances.
In 2010, a new version of Tile World (TW2) was released along [[Chip's Challenge Level Pack 3|CCLP3]] by [[Madhav Shanbhag]].  It included [[CCX]] file support and a redesigned interface.  Despite becoming more popular than TW1 <ref>http://cczone.invisionzone.com/index.php?/topic/921-chipsexe-tile-world-or-tile-world-2/</ref>, it faced ocasional criticism, as it did not show passwords and had a few minor OS-specific annoyances.


On March 27 2014, Tile World 2.1 was released one day before [[CCLP1]].  It was made by [[Eric Schmidt]] with assistance from Madhav Shanbhag.  It fixed most of the above issues and added the possibility to change death messages, among other things.  It also fixed a few important ruleset glitches that had existed for a long time in both TW1 and TW2.
On March 27 2014, Tile World 2.1 was released one day before [[Chip's Challenge Level Pack 1|CCLP1]].  It was made by [[Eric Schmidt]] with assistance from Madhav Shanbhag.  It fixed most of the above issues and added the possibility to change death messages, among other things.  It also fixed a few important ruleset glitches that had existed for a long time in both TW1 and TW2.


On 24 July 2015, Brian Raiter came back and released Tile World 1.3.1. Both branches of Tile World continue to be maintained with largely similar sets of features.
On 24 July 2015, Brian Raiter came back and released Tile World 1.3.1. Both branches of Tile World continue to be maintained with largely similar sets of features.
Line 24: Line 24:
== Rulesets ==
== Rulesets ==


Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx]] ruleset. Many [[glitch]]es from the Microsoft implementation are emulated into Tile World, in order for scores obtained from Tile World to be consistent with that implementation. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work, which are readable at [[Lynx]]. For instance, in the original Lynx version, [[fire]] is an [[acting wall]] to everything but [[fireball]]s; in the MS version, it only stops [[bug]]s and [[walker]]s.
Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx ruleset|Lynx]] ruleset. Many [[glitch]]es from the Microsoft implementation are emulated into Tile World, in order for scores obtained from Tile World to be consistent with that implementation. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work, which are readable at [[Lynx ruleset|Lynx]]. For instance, in the original Lynx version, [[fire]] is an [[acting wall]] to everything but [[fireball]]s; in the MS version, it only stops [[bug]]s and [[walker]]s.


=== Differences in the Lynx emulation ===
=== Differences in the Lynx emulation ===
Administrators, trusted-editors
1,422

edits

Navigation menu