Tool Box: Difference between revisions

164 bytes removed ,  30 April 2020
m
no edit summary
m (Ghosting ResidentSleeper)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Infobox Level
{{Infobox Level
|pack = cclp3
|level = 29
|image = [[File:CCLP3_Level_29.png|300px]]
|image = [[File:CCLP3_Level_29.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 29
|password = LVNT
|hint = The green key comes last.
|hint = The green key comes last.
|chips required = 40
}}'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.
|chips available = 40
|time = 400
|bold = 285 MS / 280 Lynx
|difficulty = 2
|bold difficulty = 4}}
 
'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.


Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.
Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.
trusted-editors
544

edits