Torch: Difference between revisions

169 bytes added ,  4 April 2020
rewrote explanation in Lynx bold section
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}}'''Torch''' is the 100th level in [[Chip's Challenge Level Pack 2]]. The only thing [[Chip]] has to do is walk the path to take the [[computer chip|chips]] and then return to the [[fire boots]] to reach the [[exit]], making Torch one of the easiest levels in the set. However, he can speed things up by a second by waiting four moves at some point after collecting chip 6 and before collecting chip 13; this will save more time than it loses.
 
'''Torch''' is the 100th level in [[Chip's Challenge Level Pack 2]]. The only thing [[Chip]] has to do is walk the path to take the chips and then return to the [[fire boots]] to reach the [[exit]], making Torch one of the easiest levels in the set. However, he can speed things up by a second by waiting four moves at some point between after collecting chip 6 and before collecting chip 13; this will save more time than it loses.


== Lynx bold ==
== Lynx bold ==
Torch's [[bold time]] is faster in [[Lynx ruleset|Lynx]] than in [[MS ruleset|MS]] due to differences in how movement is programmed. Chip is only vulnerable on the [[tick]] that he actually picks up a chip, not when he is mid-move walking onto a chip. Similarly, [[object]]s can only attempt to move to a new space when not mid-move. Consequently, the time window for a [[fireball]] to kill Chip while he is grabbing a chip is only 1 tick.


Torch's [[bold time]] is faster in [[Lynx ruleset|Lynx]] than in [[MS ruleset|MS]], because of the differences in how movement is programmed: Lynx attempts to begin moving objects every tick, or [1/4], thus providing quadruple the range as MS. This means that a monster trying to move onto a [[computer chip]] will be committed to being deflected by it after ''[1/4]'' instead of a full [1].
This means Chip only has to wait at most 1 tick before he can safely collect a chip. If he does wait, he will be "out of sync" with the fireballs and will not have to wait on any later chip. This is first demonstrated if R [1/4] RU are the first moves, which are the ones that begin the Lynx bold route. In MS, Chip would not survive such an encounter even if he is using a [[spring step]].
 
Therefore, Chip only has to wait [1/4] before he can safely collect this chip; this is first demonstrated if R [1/4] RU are the first moves, which are the ones that begin the Lynx bold route. In MS, Chip would not survive such an encounter even if he is using a [[spring step]].


The bold time in Lynx is 347 (-.90).
The bold time in Lynx is 347 (-.90).


==Full level map==
== Full level map ==
[[File:Cclp2_full_map_level_100.png|500px]]  
[[File:Cclp2_full_map_level_100.png|500px]]  


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