Torturechamber: Difference between revisions

No change in size ,  13 February 2019
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'''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.
'''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.


Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[Slide Delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner.
Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner.


Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.
Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.