Torturechamber: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = TORTURECHAMBER
|pack = cc1
|image = [[Image:Level 109.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 109
|level = 109
|password = KZQR
|image = [[File:Level_109.png|300px]]
|hint = No
|chips required = 4
|chips available = 4
|time = 150
|bold ms = 133
|bold lynx = 129
 
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}


'''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.
'''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.


Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[Slide Delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner.
Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner.


Wait [1/2] ''exactly'' so as not to [[Death Message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.
Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx ruleset|Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.


Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path.
Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path.
==Full level map==
[[File:Cc1_full_map_level_109.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{Level Progression|Block Out|Chiller}}
{{Level Progression|Block Out|Chiller}}
[[Category:Levels with difficulty 3]]
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