Trap: Difference between revisions

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== Trap mechanics in [[Lynx ruleset|Lynx]] ==
== Trap mechanics in [[Lynx ruleset|Lynx]] ==
In Lynx, an open trap forces an object that touches it, whether it stepped into the trap while it was open or closed, to slide across it as if it were an [[ice]] tile. Although there is no sliplist in Lynx, Torturechamber can still be solved there because of this mechanic: the block, when released, will move L a second time and elicit the same result as in MS.
In Lynx, an open trap forces an object that touches it, whether it stepped into the trap while it was open or closed, to slide across it as if it were an [[ice]] tile. Although there is no sliplist in Lynx, [[Torturechamber]] can still be solved there because of this mechanic: the block, when released, will move L a second time and elicit the same result as in MS.


Although Chip, when coming out of traps, cannot use [[boosting]] after this move, [1] is still saved in comparison to the usual [2] when sliding rather than skating over one ice tile. [[Ladder]]'s [[bold time]] in Lynx is 241 compared to the MS bold of 232.
Although Chip, when coming out of traps, cannot use [[boosting]] after this move, [1] is still saved in comparison to the usual [2] when sliding rather than skating over one ice tile. [[Ladder]]'s [[bold time]] in Lynx is 241 compared to the MS bold of 232.
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