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'''Trust Me''' is the 135th level in [[Chip's Challenge 1]]. The goal of the level is to obtain a [[yellow key]] to exit. While there are many such keys spread throughout the level, most are either inaccessible, or will result in Chip getting killed by a monster.
'''Trust Me''' is the 135th level in [[Chip's Challenge 1]]. While Trust Me is located at slot 135, it isn't that hard thanks to the [[Controller and Boss Glitch]]. Chip can collect the yellow key near the [[bug]] [[clone machine]] a few spaces east of the start, past the [[gravel]], and then walk back to the exit. The [[No boost route]] is shown in the first [[AVI]]; this route has been optimized out to a 256 score. Presumably, the level's name was intended as irony - all the keys are protected in many different ways. Instead, it's even ''more'' ironic that it's [[busted]].


== MS solution ==
Because of the differences between the [[MS Ruleset|MS]] and [[Lynx Ruleset|Lynx]] ruleset, you can collect a total of six keys in the MS version.
In the [[MS ruleset]], Trust Me is [[busted]] due to the [[Controller and Boss Glitch]], and can therefore be solved in just 7 seconds. Chip can collect the yellow key near the [[bug]] [[clone machine]] a few spaces east of the start (the glitch prevents the bugs from cloning), past the [[gravel]], and then walk back to the exit. The [[No boost route]] is shown in the first [[AVI]]; this route has been optimized out to a 256 score.
 
A total of six keys can be collected in the MS version.
:# '''(9,23)''': A paramecium clone machine guards this key, but it does not clone at certain times because of the Controller and Boss Glitch
:# '''(9,23)''': A paramecium clone machine guards this key, but it does not clone at certain times because of the Controller and Boss Glitch
:# '''(13,25)''': To collect this key, a [[dirt ]]tile must be removed to access the key which is down a long path. The paramecia normally trap you within it, but if you wait long enough, the paramecia will collide with one another in such a way that they all walk in circles.
:# '''(13,25)''': To collect this key, a [[dirt ]]tile must be removed to access the key which is down a long path. The paramecia normally trap you within it, but if you wait long enough, the paramecia will collide with one another in such a way that they all walk in circles.
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:# '''(10,9)''': This key is guarded by a bug clone machine, but fails because of the Controller and Boss glitch. This key is used in the 293 route.
:# '''(10,9)''': This key is guarded by a bug clone machine, but fails because of the Controller and Boss glitch. This key is used in the 293 route.
:# '''(6,6)''': Chip can obtain this key if he has the suction boots and the bug clone machine to the east fails.
:# '''(6,6)''': Chip can obtain this key if he has the suction boots and the bug clone machine to the east fails.
== Lynx and Steam solutions ==
Chip must travel through the blue wall maze, then the ice maze and the [[pink ball]] room to pick up the [[suction boots]] in the top right. Chip must then retrace his steps back to the beginning to pick up the [[yellow key]] behind the [[recessed wall]]s, making it now possible to exit.


==Full level map==
==Full level map==
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