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|bold difficulty = 4}}
|bold difficulty = 4}}


'''Which One Next?''' is the 88th level in [[Chip's Challenge Level Pack 3]]. [[Jimmy Vermeer]]'s only entry, this level was nevertheless famous for its complexity enough to get it a redlink in this Wiki ''before'' the voting - perhaps second in notoriety only to [[too many keys]] (by [[David Stolp]]) as the ne plus ultra of [[itemswapper]]s. There are 75 stations, each with a [[computer chip]] and most with some other [[item]] as well, but occasionally a [[button]] or a [[block]] to bridge across [[water]] - necessary, as there are [[thieves]] blocking many stations. Optimization is made very complex by [[teleport]]s that allow Chip to speedily move throughout the level in reverse [[reading order]]; the [[hint]] notes that the bottom row is simple to optimize, but the rest is another matter.
'''Which One Next?''' is the 88th level in [[Chip's Challenge Level Pack 3]]. [[Jimmy Vermeer]]'s only entry, this level was nevertheless famous for its [[optimization]] complexity before CCLP3 voting began, giving it the status of the ultimate [[itemswapper]]. There are 75 stations, each with a [[computer chip]] and most with some other [[item]] as well, but occasionally a [[button]] or a [[block]] to bridge across [[water]] - necessary, as there are [[thieves]] blocking many stations. Optimization is made very complex by [[teleport]]s that allow Chip to speedily move throughout the level in reverse [[reading order]]; the [[hint]] notes that the bottom row is simple to optimize, but the rest is another matter.
 
The bold route can be found at http://www.davidstolp.com/old/chips/cclp3.php?level=88.


{{Level Progression|Block and Key|Replay II}}
{{Level Progression|Block and Key|Replay II}}

Revision as of 21:34, 13 February 2019

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|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Which One Next? is the 88th level in Chip's Challenge Level Pack 3. Jimmy Vermeer's only entry, this level was nevertheless famous for its optimization complexity before CCLP3 voting began, giving it the status of the ultimate itemswapper. There are 75 stations, each with a computer chip and most with some other item as well, but occasionally a button or a block to bridge across water - necessary, as there are thieves blocking many stations. Optimization is made very complex by teleports that allow Chip to speedily move throughout the level in reverse reading order; the hint notes that the bottom row is simple to optimize, but the rest is another matter.

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