Please create an account or Login! Have fun!

Window Shopping: Difference between revisions

Jump to navigation Jump to search
m (Chipster1059 moved page Window Shopping (CCLP3 level) to Window Shopping)
m (Updating infobox)
Line 4: Line 4:
|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 14
|level = 14
|designer = Ida Roberthson
|password = TOOH
|password = TOOH
|chips required = 36
|chips required = 36
|chips available = 36
|chips available = 36
|time = 400
|time = 400
|bold = 347 MS / 337 Lynx
|bold ms = 347
|difficulty = 2
|bold lynx = 337
|bold difficulty = 2
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Window Shopping''' is the 14th level in [[Chip's Challenge Level Pack 3]], and was contributed by [[Ida Roberthson]]. Originally named '''Memory II''', it was a more complex modification of the first level ever designed by Ida (named '''Memory''').
'''Window Shopping''' is the 14th level in [[Chip's Challenge Level Pack 3]], and was created by [[Ida Roberthson]]. Originally named '''Memory II''', it was a more complex modification of the first level ever designed by Ida (named '''Memory''').


Solution: Head to the room on the right, collect the chips, go through the next room with the boots, then use a block to explode the bomb guarding the yellow key and collect it. Push a block through the next room, use it to fill the water space at [24, 12], collect the chips in the next room and open the yellow door at [16, 10]. Go through the ice (collecting one chip in the process), which takes Chip back to the second room. Return to the room with the keys, and push one of the two remaining blocks through the next two rooms. To get the block past the ice, follow it through the force floor at [14, 10], then hold the D key. Once the block gets through the ice, use it on the bomb that guards the ice skates and collect the skates. Get the final block through the lower rooms, but with the ice skates, getting the block through the ice is easy. Use this block on the bomb that guards the fire boots and collect the fire boots. Now run through the lower rooms again, collect the chips on the ice, head to the fire room and collect the chips there, then head to the initial room and exit.
Solution: Head to the room on the right, collect the chips, go through the next room with the boots, then use a block to explode the bomb guarding the yellow key and collect it. Push a block through the next room, use it to fill the water space at [24, 12], collect the chips in the next room and open the yellow door at [16, 10]. Go through the ice (collecting one chip in the process), which takes Chip back to the second room. Return to the room with the keys, and push one of the two remaining blocks through the next two rooms. To get the block past the ice, follow it through the force floor at [14, 10], then hold the D key. Once the block gets through the ice, use it on the bomb that guards the ice skates and collect the skates. Get the final block through the lower rooms, but with the ice skates, getting the block through the ice is easy. Use this block on the bomb that guards the fire boots and collect the fire boots. Now run through the lower rooms again, collect the chips on the ice, head to the fire room and collect the chips there, then head to the initial room and exit.

Revision as of 01:20, 1 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Window Shopping |- | colspan="2"|CCLP3 Level 14.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Window Shopping is the 14th level in Chip's Challenge Level Pack 3, and was created by Ida Roberthson. Originally named Memory II, it was a more complex modification of the first level ever designed by Ida (named Memory).

Solution: Head to the room on the right, collect the chips, go through the next room with the boots, then use a block to explode the bomb guarding the yellow key and collect it. Push a block through the next room, use it to fill the water space at [24, 12], collect the chips in the next room and open the yellow door at [16, 10]. Go through the ice (collecting one chip in the process), which takes Chip back to the second room. Return to the room with the keys, and push one of the two remaining blocks through the next two rooms. To get the block past the ice, follow it through the force floor at [14, 10], then hold the D key. Once the block gets through the ice, use it on the bomb that guards the ice skates and collect the skates. Get the final block through the lower rooms, but with the ice skates, getting the block through the ice is easy. Use this block on the bomb that guards the fire boots and collect the fire boots. Now run through the lower rooms again, collect the chips on the ice, head to the fire room and collect the chips there, then head to the initial room and exit.

Full level map

Cclp3 full map level 14.png

Walkthrough

Previous Level Current Level Next Level
← Road Block Window Shopping Bumper →