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(Updated information)
(Moved related buttons and switches to this page)
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== Buttons and Switches ==
=== Pink Button ===
{{Infobox Game Tile
|name = Pink Button
|image = [[Image:PinkButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''pink button''' is a [[button]] found only in Chip's Challenge 2. When stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s, it will activate any wire it is connected to.
{{clear}}
=== Black Button===
{{Infobox Game Tile
|name = Black Button
|image = [[Image:BlackButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''black button''' is a [[button]] found only in Chip's Challenge 2. It has the opposite behavior of a pink button: it will activate any wire it is connected to ''except'' when stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s.
{{clear}}
=== Switch ===
{{Infobox Game Tile
|name = Switch
|image = [[Image:OnSwitch.png]][[Image:OffSwitch.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''switch''' is a special tile in [[Chip's Challenge 2]]. When set to the ''on'' position, a current will be output through wire that is connected to the switch. When set to the ''off'' position, no current will be output. Switches can be toggled by [[Chip]], [[Melinda]], [[mirror character]]s, [[block]]s, [[monster]]s, and [[bowling ball]]s.
{{clear}}

Revision as of 05:23, 18 January 2019

Template:Infobox Game Tile

Wire is a mechanic introduced in Chip's Challenge 2. It technically not a tile, but instead enables floor and steel walls to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if Chip, Melinda, a ghost, or a rover step on it while equipped with the lightning bolt.

Blue teleports can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.

Tiles that accept signal input

A value of pulse in the toggle type column indicates that the tile only needs one frame of signal to toggle, while steady indicates that the tile will be toggled only when the signal is active.

Tile Toggle type
Force floors toggle
Swivel doors toggle
Toggle walls toggle
Red teleports steady
Flame jets toggle
Transmogrifiers steady
Clone machines toggle
Traps steady
Railroad tracks toggle

Buttons and Switches

Pink Button

Template:Infobox Game Tile

The pink button is a button found only in Chip's Challenge 2. When stepped on by Chip, Melinda, blocks, and monsters, it will activate any wire it is connected to.


Black Button

Template:Infobox Game Tile

The black button is a button found only in Chip's Challenge 2. It has the opposite behavior of a pink button: it will activate any wire it is connected to except when stepped on by Chip, Melinda, blocks, and monsters.

Switch

Template:Infobox Game Tile

The switch is a special tile in Chip's Challenge 2. When set to the on position, a current will be output through wire that is connected to the switch. When set to the off position, no current will be output. Switches can be toggled by Chip, Melinda, mirror characters, blocks, monsters, and bowling balls.