Wire: Difference between revisions

34 bytes added ,  18 January 2019
Updated information
(Created page with "{{Infobox Tile CC2 |image = Image:FloorWire1.png Image:FloorWire2.png |multidirectional = No |moves = No }} '''Wire''' is a mechanic introduced in Chip's Challenge...")
 
(Updated information)
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{{Infobox Tile CC2
{{Infobox Game Tile
|name = Wire
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]]
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]]
|multidirectional = No
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = Yes
|moves = No
|moves = No
}}
}}


'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. [[Pink button]]s, [[black button]]s, and [[logic gate]]s are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].
'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].


[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object entires such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.


== Tiles that accept signal input ==
== Tiles that accept signal input ==