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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Yet Another Puzzle | ||
|image = [[Image:CCLP2 Level 105.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 105 | |level = 105 | ||
| | |password = SDMU | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 500 | |||
|bold ms = 200 | |||
|bold lynx = 189 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 4 | |||
}} | }} | ||
'''Yet Another Puzzle''' is the 105th level in [[Chip's Challenge Level Pack 2]]. In the | '''Yet Another Puzzle''' is the 105th level in [[Chip's Challenge Level Pack 2]]. In the set where it came from by [[Eric Schmidt]], this level was level 159, which explains the name. It's also worthy of a level slot that late: Yet Another Puzzle is a ''very'' hard puzzle, which will leave the player puzzled for an extremely long time as she tries to fit all the blocks into the lower section. | ||
Follow the open path and through the teleports to lead to a section with 3 Xs of 5 blocks apiece. As Chip will find out, he requires 14 blocks in order to reach the [[blue button]] and get back safely, as there are [[bomb]]s under the water spaces. However, only 13 blocks are usable. In addition, Chip has to get ''all'' those blocks he needs into the section between the toggle walls before he can push any of them into the water, and then he cannot go back. Therefore, many players will dismiss this level as impossible. However, because of the [[glider]] that is guarding the [[fire boots]], Chip can indeed complete this level by using [[transparency]]: taking advantage of the fact that the game mechanics only support two layers per tile, a glider that passes over a [[water]] tile with another tile buried underneath will silently erase that buried tile. | |||
[[ | Pick up block 2 and move it R 2U, block 10 5U to match it, and then block 2 13R. Now, carry block 6 through the large maze, past the [[teleport]]s and [[fireball]], and then stick it in between the glider, which will cause it to deflect into the water pool and erase one of the [[bomb]]s. Hurry in order to catch the glider; move the block back through both teleports, then onto the far right edge of the level and onto the water space at coordinate [31, 24], which deflects the glider over another bomb. Chip has now given up one of his 13 blocks, but he has reduced the required block number to 12. Return to the Xs and move the blocks into these shown positions, in this specific order: | ||
[[Image:Yetanotherpuzzleblocks.png|450px]] | |||
and now close the toggle walls. (The new block coordinates from here follow the numbers in the image.) Move blocks 9 and 2 directly to the water, sidle both 8 and 10 L, and then run block 11 into place, but before using it, pinch block 10 R. Now, finish 1, 10, and 12 on the right, and now move block 3 into place and take block 8 across to the right in the process. After using block 3, follow with block 8, and now take blocks 4 and 7, and then 5 and 6, to the water in the same way. Chip can now push the [[tank]] away from the exit, to the west. | |||
[[ | |||
== Walkthrough == | == Walkthrough == |