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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Yet Another Puzzle | ||
|image = [[Image:CCLP2 Level 105.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|designer = [[Eric Schmidt]] | |||
|level = 105 | |level = 105 | ||
| | |password = SDMU | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 500 | |||
|bold ms = 200 | |||
|bold lynx = 189 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 4 | |||
}} | }} | ||
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Pick up block 2 and move it R 2U, block 10 5U to match it, and then block 2 13R. Now, carry block 6 through the large maze, past the [[teleport]]s and [[fireball]], and then stick it in between the glider, which will cause it to deflect into the water pool and erase one of the [[bomb]]s. Hurry in order to catch the glider; move the block back through both teleports, then onto the far right edge of the level and into the water at coordinate (31, 24), which deflects the glider over another bomb. Chip has now given up one of his 13 blocks, but now only 12 are required. Return to the Xs and move the blocks into these shown positions, in this specific order: | Pick up block 2 and move it R 2U, block 10 5U to match it, and then block 2 13R. Now, carry block 6 through the large maze, past the [[teleport]]s and [[fireball]], and then stick it in between the glider, which will cause it to deflect into the water pool and erase one of the [[bomb]]s. Hurry in order to catch the glider; move the block back through both teleports, then onto the far right edge of the level and into the water at coordinate (31, 24), which deflects the glider over another bomb. Chip has now given up one of his 13 blocks, but now only 12 are required. Return to the Xs and move the blocks into these shown positions, in this specific order: | ||
[[ | [[Image:Yetanotherpuzzleblocks.png|450px]] | ||
and now close the toggle walls. (The new block coordinates from here follow the numbers in the image.) Move blocks 9 and 2 directly to the water, sidle both 8 and 10 L, and then run block 11 into place, but before using it, pinch block 10 R. Now, finish 1, 10, and 12 on the right, and now move block 3 into place and take block 8 across to the right in the process. After using block 3, follow with block 8, and now take blocks 4 and 7, and then 5 and 6, to the water in the same way. Chip can now reverse the [[tank]] away from the [[exit]] to the west. | and now close the toggle walls. (The new block coordinates from here follow the numbers in the image.) Move blocks 9 and 2 directly to the water, sidle both 8 and 10 L, and then run block 11 into place, but before using it, pinch block 10 R. Now, finish 1, 10, and 12 on the right, and now move block 3 into place and take block 8 across to the right in the process. After using block 3, follow with block 8, and now take blocks 4 and 7, and then 5 and 6, to the water in the same way. Chip can now reverse the [[tank]] away from the [[exit]] to the west. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_105.png|500px]] | ||
== Walkthrough == | == Walkthrough == |