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{{Infobox Level | {{Infobox Level | ||
| | |name = Zartacla | ||
|image = [[File:CCLP2 Level 135.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|level = 135 | |level = 135 | ||
| | |designer = Tyrethali Ansrath | ||
|password = FJZR | |||
|hint = One path to doom, two to openings, and three to salvation. | |hint = One path to doom, two to openings, and three to salvation. | ||
}} | |chips required = 9 | ||
|chips available = 9 | |||
'''Zartacla''' is the 135th level in [[Chip's Challenge Level Pack 2]]. The obvious backwards "Alcatraz" might suggest a hard puzzle, and in fact, most of the [[block]]s around the level are mined. The hint states that paths one square wide [[Death message|lead to death]], two spaces wide lead to the different sections of the level, and that the one path three spaces wide is the path to the [[exit]]. Being a [[Tyrethali Ansrath]] composition, it is thus far simpler than it appears. | |time = 500 | ||
|bold ms = 402 | |||
|bold lynx = 495 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}}'''Zartacla''' is the 135th level in [[Chip's Challenge Level Pack 2]]. The obvious backwards "Alcatraz" might suggest a hard puzzle, and in fact, most of the [[block]]s around the level are mined. The hint states that paths one square wide [[Death message|lead to death]], two spaces wide lead to the different sections of the level, and that the one path three spaces wide is the path to the [[exit]]. Being a [[Tyrethali Ansrath]] composition, it is thus far simpler than it appears. | |||
The [[bug]] at the start is a major wrench in your plan; when walking counterclockwise, Chip will often be delayed by him. A couple of well-timed [[green button]]s will trap him in the center. Hit it right from the start, then open [[lock]]s 5 and 4, and hit the button ''twice'' on the way to locks 2 and 1. Lock 3 can be opened later. | The [[bug]] at the start is a major wrench in your plan; when walking counterclockwise, Chip will often be delayed by him. A couple of well-timed [[green button]]s will trap him in the center. Hit it right from the start, then open [[lock]]s 5 and 4, and hit the button ''twice'' on the way to locks 2 and 1. Lock 3 can be opened later. |