Zartacla: Difference between revisions

315 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Zartacla
|pack = cclp2
|level = 135
|image = [[File:CCLP2 Level 135.png|300px]]
|image = [[File:CCLP2 Level 135.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|level = 135
|designer = Tyrethali Ansrath
|password = FJZR
|hint = One path to doom, two to openings, and three to salvation.  
|hint = One path to doom, two to openings, and three to salvation.  
|chips required = 9
}}
|chips available = 9
 
|time = 500
'''Zartacla''' is the 135th level in [[Chip's Challenge Level Pack 2]]. The obvious backwards "Alcatraz" might suggest a hard puzzle, and in fact, most of the [[block]]s around the level are mined. The hint states that paths one square wide [[Death message|lead to death]], two spaces wide lead to the different sections of the level, and that the one path three spaces wide is the path to the [[exit]]. Being a [[Tyrethali Ansrath]] composition, it is thus far simpler than it appears.
|bold ms = 402
|bold lynx = 495
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 4
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}'''Zartacla''' is the 135th level in [[Chip's Challenge Level Pack 2]]. The obvious backwards "Alcatraz" might suggest a hard puzzle, and in fact, most of the [[block]]s around the level are mined. The hint states that paths one square wide [[Death message|lead to death]], two spaces wide lead to the different sections of the level, and that the one path three spaces wide is the path to the [[exit]]. Being a [[Tyrethali Ansrath]] composition, it is thus far simpler than it appears.


The [[bug]] at the start is a major wrench in your plan; when walking counterclockwise, Chip will often be delayed by him. A couple of well-timed [[green button]]s will trap him in the center. Hit it right from the start, then open [[lock]]s 5 and 4, and hit the button ''twice'' on the way to locks 2 and 1. Lock 3 can be opened later.
The [[bug]] at the start is a major wrench in your plan; when walking counterclockwise, Chip will often be delayed by him. A couple of well-timed [[green button]]s will trap him in the center. Hit it right from the start, then open [[lock]]s 5 and 4, and hit the button ''twice'' on the way to locks 2 and 1. Lock 3 can be opened later.
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