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Hunt
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Level set | Chip's Challenge 1 |
---|---|
Level number | 12 |
Designer | Unknown |
Password | WVHI |
Chips | 652 required / 788 available |
Time limit | 400 |
MS (Scores) | |
Bold time | 270 |
Public time | 270 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 269 |
Public time | 269 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 269 |
Public time | 269 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Hunt is the 12th level in Chip's Challenge 1. This level is constructed entirely of chips, walls, sockets and exits, with two teeth which make the task a little bit tougher. Fortunately, not all the chips are required. The general method to completing this level is to open up a room for the teeth to be trapped in, then collecting the remaining chips undisturbed.
A very good way to perform this is used in the AVI: erase much of the area above Chip, leaving the edges and one constant row of chips just above the start untouched, then take the rows of chips in the very northwest to lure the teeth into the northern area. Because Chip must only dash around the edges and out, the teeth cannot catch Chip and are permanently trapped between the northwest and northeast three-wall corner sections and the strip of chips below them.
After collecting sufficient chips, the sockets and exits are in the center. The bold time requires that a chip is collected on every step apart from the step prior to entering the center section, and that the 652nd chip be next to one of the sockets. The easiest way to do this is to not collect too many chips from outside the center; 180 chips are in the center area. Some of the chips that are easy to leave behind, other than the ones used in the trap, are the ones in the four wall corners (which take extra time to collect) and the ones around the centers of rows and columns 4 and 27.
Trivia[edit]
- Hunt is the first level in CC1 to contain extra chips that can be collected. (Lesson 6 was the first CC1 level to have extra chips, but four of them can't be collected.)
- Hunt is the first level in CC1 to have multiple sockets and exits. Of course, once the required number of chips are collected, any of the four sockets can be opened. Also, stepping on any of the four exits will complete the level.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Trinity | Hunt | Southpole → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)